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  • Dan Widdowson

Character bust and faces

So this game will have dialogue and I want to be able to portray the characters in a different way to a small pixel-art style. I got ahead of myself because I know the first step should be to create a map using existing tiles to get a feel for the engine. I've been doing some tutorials online but I went ahead and started designing my character busts anyway with some variation. I already know my main character will be called Amelia and what she'll generally look like, so this part was easy for me. Style may change if it contrasts too much with whatever pixel art style I settle on.


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